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It follows up directly on the events of Tools of Destruction as it sees Ratchet and Talwyn battle pirates, jumping between ships as they seek out treasures, all the while looking for Clank. Quest for Booty was released as a standalone expansion to Tools of Destruction for the PlayStation 3 back in 2008. Ratchet & Clank Future: Quest for Booty (2008) Quest for Booty would've been the perfect DLC title for Tools of Destruction. To make matters worse, it fails at being a competent tower-defense title at every level. It eventually gets tiring having to redo all three planets, no matter how beautiful each one looked.
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Unfortunately, as good as Full Frontal Assault was, it's a rather brief experience. The rich and unique environmental detail of each planet in Full Frontal Assault will make you look forward to visiting each planet featured in the game. Insomniac Games put a lot of effort into making Full Frontal Assault look and play well.
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Ratchet & Clank: Full Frontal Assault (2012) Full Frontal Assault was a failed attempt to turn the series into what it was not and shone the most when it stuck to its roots.įull Frontal Assault was the worst good Ratchet & Clank game and it's not just because it had performance issues at launch.įor the most part, Full Frontal Assault played just like how you'd expect a Ratchet & Clank game would.
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It probably would've even released a sequel on the PS3 or even the PS4. Had High Impact Games focused on what made the game fun (fewer minigames and more sneaking around), Secret Agent Clank could have ranked much higher. The developers tried to shove in all sorts of gameplay ideas for Secret Agent Clank, which ultimately just didn't work out.
Unfortunately, even those that loved playing Secret Agent Clank hated how hard it tried to become so much bigger than it was. Many loved it because it was fun sneaking around as Clank, disguising yourself as other enemy robots, and overall not just shooting your way through obstacles. Many hated it simply because it didn't let you play as Ratchet. Secret Agent Clank (2008) Secret Agent Clank should have focused more on the Clank aspects of the game.
It's a mindless game that didn't pose any challenge at any point at all. To make matters worse, the weapons don't level up and all you basically do is just hold down the fire button and that's it. It didn't have the series' signature exploration nor platforming either. Unfortunately, while everything else about All 4 One was good, the actual gameplay was just downright atrocious.Īll 4 One lacked any meaningful progression, had mediocre gunplay, and the level design was uninspired. It was meant to be a four-player co-op game that let players take control of Captain Qwark and Dr. The basic premise of All 4 One looked good on paper. Nefarious on the receiving end of a noogie from Captain Qwark. Ratchet & Clank: All 4 One (2011) Yes, that is Dr. The ending paved the way for a sequel, Clone Home, but it was eventually canceled due to the lukewarm reviews of Going Mobile. The two must then have to shoot their way out. It puts the titular duo in an adventure where the two are trapped inside the McGuFFin. Going Mobile was the series' first attempt at going, well, mobile. Ratchet & Clank: Going Mobile (2005) There's a good reason why no one really remembers Going Mobile when talking about Ratchet & Clank games.
Unfortunately, the overall execution of these concepts was largely forgettable. It even featured the likes of space combat, weapon upgrading, and a new game+ mode.
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It was developed by High Impact Games for the PlayStation Portable and the PlayStation 2 with similar gameplay to the mainline titles. Size Matters was the first spin-off game in the Ratchet & Clank series. Ratchet & Clank: Size Matters (2007) Being a PSP title probably didn't do Size Matters any favor. In terms of significance, Before the Nexus was released to help promote the then-upcoming Into the Nexus as a prequel to the game. Had it not had the name Ratchet & Clank attached to it, most probably wouldn't have bothered downloading the game.
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It was released back in 2013 for Android and iOS as an endless runner in a sea of similar titles.
Ratchet & Clank: Before the Nexus (2013) Before the Nexus felt like a forced release to capitalize on the market and the upcoming Into the Nexus sequel.īefore the Nexus was a product of its time.